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Designing creatures in adobe photoshop with aaron sims
Designing creatures in adobe photoshop with aaron sims





  1. #Designing creatures in adobe photoshop with aaron sims movie#
  2. #Designing creatures in adobe photoshop with aaron sims software#
  3. #Designing creatures in adobe photoshop with aaron sims series#

#Designing creatures in adobe photoshop with aaron sims series#

The demand for training in his methods has led to an ongoing partnership with Alex Alvarez and the Gnomon School of Visual Effects on a series of instructional DVDs. Sims has also inspired many of the current techniques used by top artists and designers in the entertainment industries.

#Designing creatures in adobe photoshop with aaron sims software#

Softimage development teams have advanced aspects of their software from Sims creative use of their product. Sims' creative approach to concept design using digital technology has had significant affects on the film industry. During this exciting time, Sims co-founded Stan Winston Digital and led the studio, as art director and head concept artist, on such films as Constantine, Fantastic Four, Sky Captain and the World of Tomorrow, Eight Below, Terminator 3: Rise of the Machines, Spielberg's War of the Worlds, and Tim Burton's Big Fish. Having thus raised the bar in the concept design industry, Sims took the Stan Winston Studio to the forefront of innovative film design. Sims created unprecedented designs for all of Spielberg's robot characters and, in doing so, validated his groundbreaking approach to character creation. In 2000, working through the Stan Winston Studio, Sims introduced his visionary design process to Steven Spielberg, and became the lead character designer for Artificial Intelligence: A.I. With advanced computers and cutting-edge software, Sims altered forever the industry's process of design and development.

designing creatures in adobe photoshop with aaron sims

In the late 1990s, Sims started working for another Academy Award winner, Stan Winston, who encouraged Sims' pioneering methods. Sims embraced computer technology with enthusiasm and began to combine Softimage 3D animation software, Photoshop's painting capabilities and his knowledge and experience as a special effects artist. During that time, Sims served as a leading special effects artist on some of the most popular, defining movies of the 1990s: Gremlins 2, Batman Forever, Mighty Joe Young, Nutty Professor, How the Grinch Stole Christmas, and Men in Black.Ī pivotal event in defining Sims' future occurred when Baker introduced him to a new digital imaging program called Adobe Photoshop. His work quickly attracted the attention of legendary Academy Award winner Rick Baker, with whom Sims collaborated for the next twelve years. In the mid-80s, Sims moved to Los Angeles to begin his career as a special effects makeup artist for the film industry. As a teenager he began working for the renowned illustrator Don Ivan Punchatz.

designing creatures in adobe photoshop with aaron sims

Sims' youth in Arlington, Texas was filled with animation and highly detailed pencil renderings of nature that his father produced professionally, motivating Sims to follow his interests in art and animation.

designing creatures in adobe photoshop with aaron sims

#Designing creatures in adobe photoshop with aaron sims movie#

To audiences, he is the genius behind many of today's most memorable movie monsters. To industry insiders, he is revered for his multi-faceted approach to creature development and design. Aaron Sims is one of the most innovative and versatile concept artists working in films today.







Designing creatures in adobe photoshop with aaron sims